The work produced this week worked well as we all focused on our own areas and then added to each others work for example Tyler created the shop interface, while I added the interface and moved the items around and made some changes Sam created the displayed text for each time, because of this we could quickly improve areas of the game and move on to other content.
Shop display
The shop display was a huge improvement from what we had before as it made the shop appear more professional as shops in games don’t just have items in a row at the bottom of the screen and nothing else. Now each item explains what they do, and are larger and so easier to see what the item is and are presented in a better way. This was a improvement to the old layout as there wasn’t any space for text to explain what the item does and also most of the screen was very bare which players disliked, where as now the shops interface takes up most of the screen giving it a more shop like appearance which from player feedback is an improvement from before.
Adding audio
Adding audio to the game was a huge improvement to the game as it gave the game more of an atmosphere and made it more interesting to play so it was a good idea to add audio to the game, and from playing tower defence games for my research it was vital to make the game more enjoyable and to keep players playing for longer..
Fixing bugs
Like every week bugs are fixed to make sure the game work as expected and to make sure the game can be played, this week a larger bug was fixed to prevent the game having issues and going from full screen to windowed; this made issues with the rooms size so the game didn’t display the entire room which was a problem, to fix this I made sure the game was no longer in full screen, this didn’t create any problems and fixed bugs it was causing; I believe fixing the game like this was a good idea as it will prevent any other problems from occurring and it also was a very quick fix to make to the game; which allowed me to quickly fix the problem and then move onto other areas of the game to keep expanding instead of constantly fixing any bugs.
Next Week
Because the work we intended to do has been completed next week will mainly be forced around patching any bugs and play tests to get any suggests from players to improve the game; this way we can make sure content that is being developed is what players want to see in the game and make sure the game can successfully run without any problems.