Development, Gamemaker, Samuel Coupland

Creating a second Level

Our game has a second level which has different enemies to the first level, from our research we have seen that in tower defence games the enemies change as you get stronger, with our game being set to be about evolution and growth, we have made this change more visually direct, as now with us having a second level, the player has evolved into a new species, but also so has the enemy, evolution within the tower defence genre is not seen all that often and it makes our game very unique, also feedback from our second level has been very positive as people think it makes the game a lot less boring and repetitive as you can directly see the game changes through out the levels.

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