Development, Research, Samuel Coupland

GameJolt Layout and use

To get our game played so we had more feed back we put our game on a online gaming website called GameJolt we did this so we could get alot more feedback and in turn make the game better, also for our game to be posted we wanted to make sure we had added enough to the game, and when we published it that meant we had done enough to know it was good for the public.

Our Page

http://gamejolt.com/games/arcade/evolution-of-defence/63746/#show-notifications

Below we have shown our page layout, for the header we decided we should make something that said the name of the game and was displayed within the colour scheme and this is what we ended up with and it suits the game, also to get more players we showed images of the game being played, aswell as the menu screen, and early alpha look so players can compare it with now, and a video of the game so people can view before they play also as a start our game is only supported windows and is a download but later will work with HTML.

Our Gamejolt

Research, Samuel Coupland

Good Development Blog Research

For my last assignment i had to research into other development blogs and how they are good or bad, this is the Researched i used last time and i will be using again as it is a good blog to compare our blog to also i can compare my blog to my last assignments blog to see if it is to a good standard or not.

Development Blog

Runescapes Boss Pets Development Blog

Picture2

I believe the blog is a really good blog as it shows the developments they make while progressing their ideas for an update and while doing so they are showing you what they are doing as well as asking the players what they would like to see in the update and making sure that it is exactly how the players want it over how they want it, this makes it a good example as it shows that you really do need to care about what the customers want as its really all for them, also they made things easy to understand for the players they didn’t use wording that only a developer would understand but used a tone that everyone would understand meaning that their blog is useful to all.

Their posts are about how the new content will work, so they are showing what they have planned and exactly how they will work, and each new post is about new ideas or about how they have changed something from player feedback to make the update better for the players that are wanting the content.

In their new posts they are always asking the player what they would like to see as a new bit of content, for example they suggest an idea of the pets being buy able for those who don’t like to boss much so they can get it without the hassle of having to find others to fight the beast with them, so they ask the players if they would like this, and then the players say no they wouldn’t like this so in a later post the Jmods announce that the pets will no longer be buy able, also they have written everything down in a nice easy way for every player to understand, which really helps and gets the most efficient answers as everyone that is reading has a clear understanding of the questions.

Elements that I think I could use in my blog about my background would be, asking the potential customers what they would like to see and making the content relevant to what they have asked for over what I want, and this is exactly what I will be doing, also rather than talking about the things I have been doing using proper Maya terms, I would try and tone it down so I am just asking in a nice easy way so others can have their input without getting all confused, also I would make sure that my blog is updated regularly to get the most out of it, also I would be showing an almost full step by step of what I am doing and how I am doing it.

Last blog

I believe my last blog was not to the best of standards as it wasn’t used effectively and everything was just jumbled around and not sorted properly with bad categorize as well as them not even being used, but for my blog this time, i will be using effective categorize and making everything placed where it belongs and i will be having the blog constantly updated and left left a mess.

Development, Samuel Coupland

Changes made after Tutor Feedback

after my tutor game be feedback, these are the changes i made to how i did my work.

I was told to add more to my project proposal and to add strengths and weaknesses aswell as, risks i would face doing the project and solutions to these problems.

also i was asked to upload all of my research onto the blog rather then leave it all in a work book that i would  not be using and this is what i have done.

also i have been making weekly evaluations as it was suggested by one of my tutors

Also i have used alot more feedback by players and i have been documenting it all and writing about how it has been changing the game over time.

also i have been writing about how i have been saving the game over and over as it is a good way of saying how i am managing to protect the game from risks

I believe that making the change to my project proposal has helped me as it has made me more aware of problems i could face as well as knowing how to stop them when they arise, and this has helped me a lot, I believe that uploading my research has made me more aware of changes i can make to the game and i know what ideas i came up with so i can find everything i need within the blog and also people can see where the game mechanics came from that we made and they can know of my influences. I also believe that my weekly evaluations helped me as it meant i spent time considering changes i can make to the game and i know what worked well and what i can keep trying to do with my work and for the future. Writing up my feedback has helped me as it meant i knew exactly what i should  be doing to implement what players wanted in the game and this makes the game better all round.

Evaluation, Samuel Coupland

Compilation of Weekly Evaluation

Week 1

For the first week i have been doing research into our project genre, and game genre, i have now conducted all of my research and i believe that it is to a good standard and i believe that it will help my idea generation over the next week.

I believe that my research went well as i got a variety of sources and they will be able to develop my ideas, all of them will be useful for my idea generation

I believe that i could have gotten a few more sources such as from T.v and Comics, and these would possibly have provided me with even more ideas

In future Assignments i will use more sources for my research as that will provide me with more information about my topic and my idea generation.

Week 2

Over the second week i have written my proposal to show the tutor to see if my idea is feasible or not, i believe that the idea will be accepted as i have written alot of what i believe we will be doing, also with the proposal i have done a gantt chart to show the work i will be providing and when i will be doing it, also along with this i have dont a bunch of stuff that will be generating my ideas, the things i have been doing are Mind Maps, Moodboards, and Thumbnail Sketches, these have helped develop my ideas alot and they will be useful in the future.

I believe that my proposal went well as it was accepted and i can go on to work on my game.

I believe that my Idea Generation has worked well as i have a list of things that i will be adding to the game that my Idea Generation tasks have provided me with.

I would love to have produced more things that would have developed my ideas and i will try to do so in future assignments

Week 3

Over the Third week i have been creating the game and i have been making rapid prototypes to see if the game will work as planned, then when the game did work we assessed it by having the tutor and players test it and they believed it worked well, so we went forward with the idea, and i started to add more things with greater mechanics, the things i did over the first week were, things such as movement, base collision, Enemy’s, shooting and death.

I believe that the mechanics i added to the game all worked well and that it will be a key part for the game progession later on through out creation.

I do not believe there is anything i would change with what i did during the Third Week, this is because it all worked as planned.

Week 4

Over the Fourth week i created the advanced mechanics within the game, these were things such as different levels, evolution to next level, energy creation, Enemy advanced spawning, Boss random events, Minion spawning with boss, Minion Shooting, a new Chaser Enemy, and the Buy-able Turret and its Upgrade.

I believe that the mechanics i added during the 4th week all worked effectively and i believe that they have helped to make the game replay-able and also it makes each play through unique as every enemy spawns from a brand new location.

I believe that i could have improved the Spawn Mechanic for the Enemies to make sure there is at least one enemy in the room at all times for the player to fight as currently there can be moments of peace where the player has nothing to do, also i believe that i could have added more then one boss event to make the game alot more replay-able, and add a different variety to the game so the player has alot more things they need to learn to be good at the game.

Week 5

Over the 5th week i have been adding things that have been suggested by player feedback, such as changes to the enemies making them spawn less or more often, also i have been adding bug fixes that make the game just that little bit nicer to play.

I believe that this week was productive as it meant that players had more fun playing the game and they knew that what they suggested was actually in the game as they played it and saw they were implemented.

I believe that aswell as doing this i could have tried to add more things to the game aswell as just little bug fixes but i didnt do this and this is something i would do in future to prevent not using valuable time.

Week 6

For this week i have been doing my Evaluation and i have been writing up my Weekly Evaluation into a Compiled version, I believe that my Evaluation worked well as i have reflected upon what i have done and what i should do in the future, and my weekly evaluations show what i have been doing over my time and how it has been spent.

Evaluation, Samuel Coupland

Evaluation

Evaluation

Project Proposal

I believe that my project proposal was a success because of a range of reasons. one reason i took into account how long my tasks would take to be completed this meant i set my self realistic goals,i also prioritized my work, doing vital parts first and then lesser parts last this then meant that if i spent too much time on something it meant that there wasn’t much that would be left out that was key as i would have abandoned them to meet the deadline,if i didn’t complete anything i would then complete it at home, this meant that i would meet the deadline, i believe it was a good idea to consider these things as it meant i had a good time frame for my work.

i also believe that considering problems i would face and their solutions was effective as it meant that when i bumped into a problem i knew how to handle it, it also made sure that i evaded a few problems straight away when i started the tasks, like making multiple saves to prevent loss of work and because of this it meant i could save time later on.

I also considered the pro’s and cons of the software i would be using i believe this was effective, because i could consider any problems that the software may cause and the limitations they have so i knew what to do if problems happened as well as what to avoid.

Because i believe that my project Proposal was effective i do not believe there is anything i would change about it if i did something like this in the future.

Research & Idea Generation

My ideas developed a lot through out my work, as my ideas were changing due to a range of reasons, such as constructive feedback from Q/A, as well as Research changing the game idea and improving on it, also my ideas just generally changed while working on the game and i came up with an idea that would work well with the current thing i was trying to implement.

My ideas changed throughout the project when i bumped into a problem, or when i was told by feedback that i should leave something how it is,so sometimes that meant that i left something in its original form as it was liked more at that stage, or it meant that i would change something form feedback and make it better,

I Gathered research from the film series X-men i believe this part of my research was useful as it went into the theme of evolution and growth, as it talks about how the human species has evolved to adapt and become a more dominant species, this gave me ideas that would be added to the game such as power ups that make you more domenant then your enemies making you stronger then them.

I Gathered research from playing the game Evolve and i believe that it was useful as it directly tapped into the theme of Evolution and Growth, this gave me ideas that i would then go and put forward into the game we were creating, such as the player growing in size as they evolve.

I also gathered research from Feedback from people who played the game, this was one of the most crucial pieces of my research as it was coming straight from the players, which are who the game is targeted at, and that made it more useful then any research i could gather from a book, as it was directly telling me what people wanted to find within the game. all my research helped to develop my ideas and this made them very useful and crucial to my work, and my game wouldn’t have been the same without them.

Also i gathered Feedback from our Game Jolt page, as we did get followers of the game so it must have been liked also we did get a comment on the game saying that the game was good, but the game doesn’t have much views or plays, so i believe that we need to update the page in the future by doing things such as adding a HTML play to the game, and then more people would play it as its easier,also we didn’t put our game on a another free gaming website called itch.io and if we wanted even more feedback we should have gone on there too and these are things that i would do for future projects as they could help produce a lot more feedback that would be useful to us and is key for future work.

Another very crucial  part of research was looking into tower defence games, as it gave me ideas of what mechanics we could have within the game and it was showing a lot of key things we could use from other games to expand upon our game and make it better.

The bit of my research that has inspired me the most i would say was player feedback, as i loved having people tell me exactly what they liked about the game and telling me what they would like to see in the future, and also while seeing them play the game and enjoy it, it made me only want to make the game better and better for them, also when i saw the enjoyment decrease when they found a bug within the game, it only made me want to change the game and get rid of it fast so they could go back to enjoying the game, and this is why i think it inspired me the most, as it made me change the game constantly and add things that could only improve on the game and make it loved by more and more people.

Also from my research into other blogs i have been making sure that our blog has been kept to a good standard and not left a mess of un-categorized work and being left un-posted upon and bare.

I believe that i could have done more research like looking into mechanics that were shared within Tower Defence Games and then i could compare which was the best with the mechanic and implement something like the best one into our game, this is something i will try to do in future assignments, however i did do a little bit of this within my mood boards as i did look at different versions of the things i was working into comparing each game.

Project Management

I believe that our Project management was effective, but it could have been more effective, as we could have done more that would have kept us more on track and make sure that we didn’t spend time on areas that we had spent too much time on compared with others, we used a Gantt chart to show our time spent on certain area’s but this wasn’t always followed as much as it should have been, but i still believe that we achieved our goals well, but i do believe that we could have made a check-list as well with our work, and then we could have compared it with our Gantt chart and it would help us edit the Gantt chart at a later date so we knew what we should change about our time distribution to get the most work out of the time we had.

If i would change anything about the way we managed the project it would be the way we handled our management of time, as we only entrusted our time to be managed by our Gantt chart and instead we should have had more measures in place to help us manage the time more effectively and not fall behind in certain areas.

Also with my weekly evaluations i believe that my time has been also handled well as that has followed my gantt chart but i still didnt have a checklist to compare with my gantt chart to make sure i did everything and spent time wisely but i believe my weekly evaluation has had input on how i have managed my time.

Use of Software and Materials

We decided we were adamant that we wanted to create a game as it would give us the most pride out of making, which would then in turn make us produce more work then if we did something we didn’t put as much love into, we decided that we would use Game Maker to produce the game, as we are experienced in Game Maker as we have used it before in past projects, and i have been using it in my own free time to create games and i have gained a great understanding of coding so i know how i can do things within Game Maker quickly and effectively and have them work perfectly for us ,

We also used Pen and Paper to create parts of our work such as Thumbnail Sketches, we did this because we thought it was a good way to get our ideas down, and it might be safer to do it on paper rather then on computer as on computer they could be lost easier, but if we did them on paper we could then scan them in online and then we had both a digital copy as well as a physical one, and also with having the pen and paper it meant that we could do more with it, as it was all free hand so it could be more detailed then the use of a mouse, which would have been less detailed.

If i would change anything about the way we managed the project it would be the way we handled our management of time, as we only entrusted our time to be managed by our Gantt chart and instead we should have had more measures in place to help us manage the time more effectively and not fall behind in certain areas.

Also with my weekly evaluations i believe that my time has been also handled well as that has followed my gantt chart but i still didnt have a checklist to compare with my gantt chart to make sure i did everything and spent time wisely but i believe my weekly evaluation has had input on how i have managed my time.

The Game

The Game that we created suited the genre Evolution and Growth really well, the game works perfectly without much to any bugs at all, the game is fun for the creators and those who have been trying it after every update and have been giving us constructive feedback.

What Went Well

The game has been constantly kept up to date and has never fallen behind in our work, it has been kept a very key part of our work.

Working as a team worked really well as it meant that we could distribute our works, also it meant that i could spend my time in one area and not have to worry about others area’s such as art, as the art was in better hands, and this meant that i could add more updates to the game more often and make playing it a better experience.

The mechanics that i made worked well within the game and were liked by everyone, and the only things that i had to remove were bugs, and not any mechanic i added.

The mechanics i added worked nice and easily, and if they didn’t work, a solution soon arise that didn’t cause any if not little amount of problems.

The game stuck very close to our research as the mechanics we made were made from our research and this made the game a lot better as it had aspects of other working games, as well as our own ideas unique to our game.

Our mass numbers of saves worked well as it meant we had something to reflect on so we knew how to change the game in the future and it also worked extremely well at protecting the game.

Also with how we were constantly asking players what they thought about the game it meant that we didn’t face problems like having to remove content from the game, also in our project proposal we talked about what problems we could face later and that helped us avoid a lot of the problems we could come across.

What Didn’t Go Well

A few mechanics that i did try to make work never actually ended up into the game, such as a mute button, but i will attempt to fix this in future.

We had problems with Game Maker at times as sometimes it wouldn’t work, and that made a pause in our working, but we got it fixed a little while later by our tutor.

When trying to make the game work online, we did face a problem where it corrupted the Game Maker File, but with the constant saving we had been producing we were only set back 5 minutes worth of code.

Final Thoughts

The elements i love most about our game is the Originality of the idea as its not a game that you will find and think ours is just a clone as the game is completely unique and if you want a game to play that is like this one it will be our game, i also like the evolution within our game, as it is something that changes the game dramatically as each level gets a lot harder and requires you to evolve you tactics while playing the game, as well as actually evolving the character and enemies and i believe that it adds a lot of replay-able aspects to the game, also i love the turret that we added to the game, as it is a permanent upgrade that works well and it is something we had been trying to add to the game for a while so the game is also evolving your surroundings to use for your advantage so i liked that we could do that effectively, and i also love the upgrade to the turret as it is a very helpful piece of code for the game.

The elements i don’t like about our game is that there are not many levels within the game making it a lot shorter then i would actually like it to be and that means that it is way to quick to complete and that means when you’ve played it once there isn’t much more to do, but later on it would get harder and you would have to try hard to complete the game and that means if you die you would play again so the game would be played for longer, also i would love to add more bosses or more boss mechanics as then the game would have more varieties, also i would love to code the shop in a different way as if anything else was added to the game it had to be ran through the shop first and that made everything a bother to add.

I am happy with The game we created as a team over all, i believe that we all helped contribute to the game and i believe we were all vital to the making of the game, and it wouldnt have been the same without one of our members, i believe that it is a game that is great to play and i would absolutely love to play and upgrade the game in the future, because it helped advance my skills in game maker, and in teamwork, and i gained a good experience of what it is like to work in a team and i know that it works well being able to distribute your work out with the team so it isnt all on one member, and i think  that this will be useful information for future topics.

Blog Posts

we have had experience with blog posts as our last assignment required us to work on a blog, so we felt like doing it again wouldn’t be hard and it would be a very nice way of displaying our work, also it meant that we could display our work to the public and help us gain feedback for the game, as we added a link to our game jolt page so this meant that people could easily go from our blog to try out our game.

I believe our development blog worked effectively as it helped us show our progression from what we started with to what we ended with, the only problem we had with the blog was we didn’t update it regularly enough to show everything as time went on but other then that i believe that the blog worked very effectively, as people did view our game through it and they liked the posts we made showing they had an interest in it, and it did display our game over time so i believe it was successful.

Outcomes

I believe that we successfully stuck to the theme we selected and it can be visibly be seen within our game as you can see that the game is set in evolving to survive and the player is growing as time progresses and becoming stronger and having to face tougher stronger opponents, just like how evolution actually works.

Also from my questions and answers i have posted i can tell that the players do like the game as i had hoped to be an outcome.

I believe that the blog has been a success as it documents the game through time and it has been viewed and liked by others.

I believe that i could have done more work, however i did achieve everything i had planned within my project proposal, so what i would have been adding would have been stuff that just made the game more fun for those who have been playing it, and i do believe i will be working on the game within my free time as it is a game i have grown to love through its development and i believe it can only go forward, so i plan to add more to the game.

What i Would Change If We Did It Again, Or For Future Projects

There are a few things i would change in the future, these are things such as before i try to do a piece of code that will take a lot of time, i would research into the mechanic and see if it is doable as then i wouldn’t have been wasting my time on something that wont actually work in the end.

Also i would research into how to get game maker files to work online first, before attempting it first and corrupting the save, as i would much rather avoid this in the future.

Development, Gamemaker, Samuel Coupland

Use of game maker Forums

When i was creating the code that gets the minions to fire bullets towards the base, i had a glitch that would make all of the minions fire out of the one that came into the game first, rather then them all firing from themselves,to find a solution i went onto the game maker forums, and very quickly i was given a very helpful reply, that instantly told me what i had done wrong, and how to change it, and i saw what i had done wrong and i worked out what i should have done instead, and i was happy that the reply given to me was quick and effective at telling me what to change.

http://gmc.yoyogames.com/index.php?showtopic=664887&hl=

Development, Gamemaker, Samuel Coupland

Use of Video Tutorials.

When i got up to a piece of code that i didn’t know how to do, i used video tutorials, for example when i was creating the code for spawning enemies randomly i used a tutorial, the tutorial helped me massively as it meant i understood what was needed of me to make the code work, but the code didn’t actually tell me what i needed, but due to me having experience within game maker it meant that i could cross my knowledge over, and have the code work for my uses.

here is the video that i used for the code in my work.

Development, Samuel Coupland

Player Feedback #1

Written Feedback 1 Caleb O’brien

i got people to play the game while i had questions written and after they had played i got them to answer the questions, my answers have been very useful as i have changed things according the answers, to make sure i get the most of my feedback, i am going to collect at least 2 more feedback answers., from this feedback sheet alone, i have changed the chaser enemies so they aren’t in the level when the boss is.