Art, Project Proposal, Tyler Atkinson

Art and Sound Project proposal

Proposal:

Our game is a tower defence style game where you defend your base from constantly spawning enemies who want to stop you. My role in creating this game is to make the art, like the sprites and backgrounds. My other role is sounds, like the music and the sound effects.

Influences

Influences for the art came from games like Terraria, Gods will be watching and Starbound, I like the way the artist for the game shade the pixel art and give it details rather then going for the retro style that some pixels artists use. From feedback from primary research of questionnaires and secondary research of using the internet to find games of the same genre.

Problems

Some problems could be with the software I will use, like Photoshop crashing before saving or the website for Pulse boy being down. Other problems could be hardware related like my USB memory stick corrupting or breaking. Another problem could be time based, like not being able to finish the game in time for the deadline.

Solutions

A solution to Photoshop crashing could be to constantly save any changes to the art I’m making in case it does crash. There isn’t really a  solution to the Pulseboy website being down, I’d just have to make music at a different time. A solution to not finishing the game on time would be to make sure I always stick to the scheduled on the gantt chart. Finally, a solution to my USB breaking or corruption could be to back up my work in multiple places like my home computer and Google drive / Dropbox.

 

Art, Research, Tyler Atkinson

Inspiration for pixel art

I took inspiration from other pixel artists like Jim T Myhre Kjexrud (Terraria) and Finn Brice (Starbound) when making the sprites for Evolution of Defence, their pixel art is shaded and detailed rather than some other artists who go for a solid non-shaded style. I used this style because I feel that it looks nicer and more professional than solid colours.

TerrariaStarbound

Art, Tyler Atkinson

Main Menu

The original menu didn’t fit the theme of the game so I made a new one with different shades of blue and green as a colour theme. The buttons for the menu went through a few different looks before we decided on one that fit well. The first button with the wrong theme looked like this Startso I changed it to look like thisStart (1)but feedback for this button said it didn’t really work well with the background so I changed the button to be enclosed rather than have an open side sTARTD and this is the final design for the menu. All together the main menu looks like this:Menu

Art, Tyler Atkinson

A UI for the shop

The shop items appeared at the bottom of the screen where people wouldn’t use them much so I made a UI. First it was just Shop ui first but after player feedback I found that this was too bare looking so I added some slots for items and a description Shop ui second in game the shop currently looks like this:Shop This is not the final look for the shop though and will be updated soon. When the mouse cursor hovers over an item in the shop it shows the description for it and its price.

Art, Tyler Atkinson

Development of the swan boss

I asked for feedback while making the swans sprite to see what designs people preferred, my first design was this: Swan first feedback said that the eyes were too far back so I moved them forward:Swan Second Then I asked people if they like the wings to have more or less detailSwan option the feedback said the wings should look like Swan boss instead so that is the final design of the swan.

Art, Tyler Atkinson

New enemy sprite

The evolution after Froglet is Toad, Owls eat Toads so the next enemy is a Owl. I used this picture of an owl as a reference image.7189c86f5ecd9c5c91675281c99ac343 OWL-ROCKET The feedback I got from asking people how I could improve it, I needed to make the eyes bigger, add legs and smoother wings.