During one of our play test sessions we noticed from watching players play the game that they didn’t notice when the base was taking damage, because of this I thought it might be a good idea to create some easy visual ways of knowing that the base has taken damage instead of simply noticing when an enemy had reached the base, one of the methods we used to stop this from being a problem was to make the screen shake a little after it takes some damage; this was very popular with player feed back.
My research also showed that tower defence games such as age of war show visual effects such as the base’s health, because of this our screen shaking won’t be out of place; too improve on this and make it closer to what my research found we could add a bar or some images so the player can visually see the difference in the base’s health so they know when they’re close to death as this would work well in the game as suggested by my research.
To find out how to do this I watched an online tutorial and made any changes so the scripts would work in our game such as changing the events so when the enemy hits the base that’s the event that creates the shake. Below is the shake feature I added into the game and the online tutorial I followed to create the effect.
screen shake Ingame working screen shake
