After our first play test we found the game was fun however there wasn’t any challenge the game was to easy, this was because the enemies only took one spit to kill them, because we felt the game shouldn’t be too easy we decided to make the enemies take a few shots to be defeated, because of this I created a script to make sure they required 4 instead of the 1.
I also decided to add health to the enemies because the tower defences games I researched into all had enemies that required more than one attack to be killed, such as in Plants vs Zombies I found that because zombies required more than shot to be killed made the game more interesting and fun to play rather than everything only requiring one hit to be defeated; because of this I felt like it would be a good idea to have this feature in our game because its expected from tower defence games and also makes them more interesting as shown by my research.
Later in the games development we may add a verity of enemies with a range of health that visually look different, from my research into tower defence games they use different sprites to represent different amounts of health such as in the game bloons the red enemies required one attack while blues required 2 this could be a feature we add to our game to make it more interesting as my research shows this would be effective as it makes the game less repetitive.
Here is the end result.